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Tutorial
5:
Overview
Tutorial Creating the structure Ok, clone the structure of your choice, for this example, I choose the GDI Barracks. Find the GDI Barracks (It's in the GDI structures group) and click on the clone button.
Creating the vehicle Ok, so you cloned the barracks, now you need to clone the vehicle component. This can be any vehicle you want. I'll choose the Loaded Truck. Find the Loaded Truck (It's called Truck B) and click on the clone button. OK, you've got the two components, now you need to link them. Linking the structure and vehicle This is very easy. As you've got the vehicle window open, we'll do that first. On the Advanced | General 2 section there is an option called "Deploys Into" (1), at the moment it will be set to "none". Click on the Down arrow (2) and from the list that pops up, select "Clone Of GDI Barracks" (or what ever you called the cloned structure, it will be in the New Structures group!!) So your new vehicle should look like this... Ok, now click on the '...' button (3) next to the down arrow and the structures window will popup, showing the settings for the cloned barracks. On the structures window, the Undeploy option is the Advanced | Advanced Settings section. Click on the down arrow to the right of the Undeploy option to set the vehicle to undeploy to. In the New Units -> New Ground Vehicles group will be the Clone Of Truck B. Select it and click the OK button. That has the two objects linked. Now we need to set the cloned barracks' other settings up. The settings you set up may be different to mine. General Tab : Now you have a few things to set for the Truck, close the structures window and go back to the Truck's settings. General Tab : OK, that's all you need to do to make a mobile barracks!! When creating these special unit & structure relationships, there are some points to bear in mind.... Any storage setting (ie. for a mobile refinery) will be lost when you undeploy the structure, meaning you'll loose the money. The best thing to do is set the storage to 0. To make it so the vehicle has to deploy before it can fire, make sure the "Deploy to fire" option in Advanced | General is set. Now, save the changes and close the
window. Save the settings to the file and apply the changes and test the
new vehicle out.
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